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Ask BACKSTAB
19 September 1999

Q:"

How come there are so many draws when GMs play? I mean, if you're better than your opponent you'll try to win... if you're worse than your opponent and you ask for a draw he won't give it. I know there are some games that lead to a draw... but shouldn't you keep playing anyway cause maybe your opponent can make a blunder ...

A:" I would say the main reason for the number of draws is that at the GM level, players are much more evenly matched and have a mutual respect for each other's skill. As far as playing on hoping for an opponent to blunder, I would only add that you too are risking making a blunder. There are still some GMs who try to win every game, but many engage in a policy of "not losing", and are less apt to play into double-edged or risky positions.


Q:"

I have read that you should attack only when you have an advantage. But how far must you be ahead before you attack?

A:" According to theory, your opponent must have a weakness first. Modern day defensive technique is such that it has been said that your opponent needs TWO weaknesses in order to have a winning game. Indeed, computer games have many examples of a terrible looking position that is still defendable although there is a permanent weakness in its position. But attacks may have psychological impact as well. Look at many of Shirov's and the late great Mikhail Tal's games. Sometimes attacks (warranted or not) can be helpful in the creation of weaknesses, and so we slip into a grey area, not covered by theory.


Q:"

What is the average rating?

A:" I believe in the US, it is around 1400. I do not know about other countries; England for example, has an altogether different system.


Till next time, HAPPY CHECKMATING!

---------------BACKSTAB


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